← Return to 🐟💣STEEL ABYSS: EXPLODING FISH EDITION 🐟💣
Devlog
- July 13, 2026 by WeeAngusMcDread#steelabyss, #dev, #insight, #resurrectionOver the weekend, I made a decision to revisit Steel Abyss, one of my earliest and most ambitious Phaser projects. The original game took around eight months to build and, at the time, it became the p... Continue reading
- December 19, 2025 by WeeAngusMcDread#xmas, #seasonmalmanager, #season, #holiday, #winter, #submarine, #candyI’ve started rolling out a small seasonal update for Steel Abyss. Expect festive touches like winter-themed visuals and… yes… questionable holiday decorations applied to military hardware. Nothi... Continue reading

- December 18, 2025 by WeeAngusMcDread#update, #language, #translation, #i18nA Small Update That Matters When I checked my analytics recently, something unexpected caught my eye: significant traffic from Yandex.ru. Russian players were finding Steel Abyss and playing it enthus... Continue reading
- October 20, 2025 by WeeAngusMcDread#steelabyss, #spooktober2025, #halloween, #subs, #haunted, #pixelartSubBusters, ready your sonar — the seas have gone spectral! Steel Abyss just got haunted for Spooktober! This year, the depths are darker and full of ghostly surprises: 🪝 Haunted anchors, spectra... Continue reading

- October 13, 2025 by WeeAngusMcDread1#artbook, #update, #cartoon, #submarine, #devlog indie, #itchio, #IndieCaptain’s log, entry #13: The ocean is louder than ever. Explosions everywhere. Fish morale: questionable. Amidst the chaos, we somehow made… an artbook. 📘 Steel Abyss Artbook – 40+ pages of... Continue reading

- September 20, 2025 by WeeAngusMcDread#steel abyss, #update, #mobile, #touch, #controls, #dev, #phaser🚀 Devlog: Touch Controls, Platform Tuning & More! Hey divers! I’ve just dropped a juicy update packed with improvements across input handling, platform tuning, and visual polish. Here’s what’... Continue reading


