Devlog
- March 22, 2026 by WeeAngusMcDread#barrelstorm, #tanks, #top-down shooter, #wipBarrelStorm’s main menu is slowly turning into a propaganda poster. I wanted the first screen to feel like it belongs to the world itself: loud, militarized, theatrical… and a little wrong. Still... Continue reading

- March 21, 2026 by WeeAngusMcDread#Retro, #Dystopian, #Action, #Shooter, ##gamedev, #Worldbuilding, #IndiegameI’ve been experimenting with in-world propaganda for BarrelStorm. These posters are meant to show how the system presents itself… and how that image degrades over time. From clean state messaging... Continue reading

- October 25, 2025 by WeeAngusMcDread#barrelstorm, #tanks, #graphics update, #pixelart, #dune2000, #retroScrapped the pixel art, went full pre-rendered 3D. Inspired by Dune 2000 and classic RTS aesthetics. What do you think of the new look?... Continue reading

- October 18, 2025 by WeeAngusMcDread#Barrelstorm, #art, #overhaul, #pixelartThe overhaul is officially underway—and honestly, it feels like the right move. The difference is enormous. Systems are being reworked, visuals reshaped, and the whole thing is starting to breathe i... Continue reading





