More chaos from the same mad dev: 🐉 Ninja Rage

— jump, slash, survive. 🍺 Brewverse

— beer, biomes & bad decisions. ⚙️ Steel Abyss

— metal under pressure. 🪖 Barrelstorm

— tanks, medals, mayhem. (Made with love, caffeine and poor life choices.)

Description

A mix of platforming, physics, and mild chaos, built to test movement, shooting, and coop mechanics.

Never finished, but maybe… one day.

🕹️ Gameplay

You play as a plucky brewer-engineer exploring the strange world of Brewverse — a place where science, hops, and improvised weaponry collide.
Run, jump, and shoot your way through the test stage — alone or with a friend.

  • Solo Mode – standard single-player run.

  • Coop Mode – grab a second player and survive the chaos together (local).

  • Shoot & Interact – your blaster doubles as a multi-tool. Stand near levers or consoles and press “shoot” to activate them.

  • Physics Objects – crates marked FRAGILE can be pushed or destroyed — your choice.

  • Enemies – only one made it into this build (he’s doing his best).

⚙️ What to Expect

This build isn’t a full game — it’s a prototype snapshot frozen in time.
You’ll encounter some rough edges, an unfinished level, and systems that stop just short of being complete.
It’s here for preservation, curiosity, and maybe, just maybe, future inspiration.

“Sometimes you shelve a project, but it still brews in the back of your mind.”

🎮 Controls

  • ← / → – move

  • Space – jump

  •  X – shoot 

  • arow down->  interact

Development log

Comments

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You don't have the door closing animation.

Haha, yes, you are right. The door closing animation is missing.

This build is basically a frozen prototype, so some interactions work mechanically but never got the final visual feedback. Door animation is definitely one of those “future polish” things that didn’t survive contact with my poor life choices.

Thanks for checking it out.